Kinematic Equations Calculator — Solve SUVAT Instantly
Enter initial velocity, acceleration, and time to instantly get final velocity and displacement. Covers all four SUVAT equations with worked examples, reference table, and free-fall, braking, and projectile scenarios.
- Data verified · June 2026
- Edited by Martín Rodríguez
- Private — runs on your device
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When to use this calculator
- Calculating how far a car travels before stopping given initial speed and braking deceleration (v₀ = 27.8 m/s ≈ 100 km/h, a = −8 m/s² → stopping distance ≈ 48.2 m)
- Determining final velocity and drop distance in free fall (a = 9.81 m/s², t = 3 s → v = 29.43 m/s, d = 44.1 m)
- Finding acceleration of a rocket sled that goes from rest to 300 m/s over 400 m of track (a = v²/2d = 112.5 m/s²)
- Solving for flight time of a ball thrown upward at v₀ = 20 m/s (total time = 4.08 s, max height = 20.4 m)
Surface gravity by celestial body (use as 'a' for free-fall problems)
| Body | Surface gravity g (m/s²) | Relative to Earth |
|---|---|---|
| Sun | 274.0 | 27.9× |
| Jupiter | 24.79 | 2.53× |
| Neptune | 11.15 | 1.14× |
| Saturn | 10.44 | 1.06× |
| Earth | 9.807 | 1.00× |
| Venus | 8.87 | 0.90× |
| Uranus | 8.69 | 0.89× |
| Mars | 3.71 | 0.38× |
| Mercury | 3.70 | 0.38× |
| Moon | 1.62 | 0.17× |
| Pluto | 0.7 | 0.07× |
Plug these values in as the acceleration a in the SUVAT equations to solve free-fall problems on other worlds. Earth's value is standard gravity, exactly 9.80665 m/s² (NIST). A 3-second drop from rest reaches v = g × 3 — e.g. 29.4 m/s on Earth but only 4.9 m/s on the Moon.
How it works
The Four Kinematic (SUVAT) Equations
All four equations assume constant acceleration throughout the interval. The five SUVAT variables:
| Symbol | Variable | SI Unit |
|---|---|---|
| v₀ | Initial velocity | m/s |
| v | Final velocity | m/s |
| a | Acceleration | m/s² |
| t | Time elapsed | s |
| d | Displacement | m |
The four fundamental equations:
(1) v = v₀ + a·t [missing d]
(2) d = v₀·t + ½·a·t² [missing v]
(3) v² = v₀² + 2·a·d [missing t]
(4) d = ½·(v₀ + v)·t [missing a]This calculator uses Equations 1 and 2 (given v₀, a, t → finds v and d).
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Reference Table — Common Constant-Acceleration Scenarios
| Scenario | v₀ (m/s) | a (m/s²) | t (s) | v (m/s) | d (m) |
|---|---|---|---|---|---|
| Free fall from rest, 1 s | 0 | 9.81 | 1 | 9.81 | 4.91 |
| Free fall from rest, 3 s | 0 | 9.81 | 3 | 29.43 | 44.15 |
| Free fall from rest, 5 s | 0 | 9.81 | 5 | 49.05 | 122.6 |
| Free fall from rest, 10 s | 0 | 9.81 | 10 | 98.1 | 490.5 |
| Car braking: 60 km/h → 0 | 16.67 | −8.0 | 2.08 | 0 | 17.4 |
| Car braking: 100 km/h → 0 | 27.78 | −8.0 | 3.47 | 0 | 48.2 |
| Car braking: 120 km/h → 0 | 33.33 | −8.0 | 4.17 | 0 | 69.4 |
| Sprinter: 0 → 10 m/s in 4 s | 0 | 2.5 | 4 | 10 | 20 |
| Ball thrown up at 20 m/s (to peak) | 20 | −9.81 | 2.04 | 0 | 20.4 |
| Rocket sled: 0 → 300 m/s, 400 m | 0 | 112.5 | 2.67 | 300 | 400 |
g = 9.81 m/s² (standard gravity per NIST). Braking assumes dry asphalt, ABS engaged.
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Which Equation To Use — Quick Guide
| You know | You want | Use equation |
|---|---|---|
| v₀, a, t | v and d | (1) and (2) ← this calculator |
| v₀, a, d | v and t | (3) then (1) |
| v₀, v, t | a and d | (1) rearranged, then (4) |
| v₀, v, a | t and d | (1) rearranged, then (3) |
| v₀, v, d | a and t | (3) rearranged, then (4) |
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Worked Examples
Free Fall — Stone Dropped from a Cliff
v₀ = 0, a = +9.81 m/s², t = 3 s:
v = 0 + 9.81 × 3 = 29.43 m/s
d = 0 + ½ × 9.81 × 9 = 44.15 m (~14-story building)Emergency Braking — 100 km/h
v₀ = 27.78 m/s, a = −8 m/s², v = 0:
0 = 27.78² + 2×(−8)×d → d = 771.7/16 = 48.2 m
t = (0 − 27.78)/(−8) = 3.47 sStopping distance nearly doubles every time you add 30 km/h because d ∝ v₀².
Upward Projectile — Ball Thrown at 20 m/s
v₀ = 20 m/s, a = −9.81 m/s²:
Peak: t = 20/9.81 = 2.04 s, d_max = 20×2.04 − ½×9.81×2.04² = 20.4 m
Total flight (back to ground) = 4.08 s (symmetry)---
Common Mistakes
1. Sign of acceleration — deceleration must be entered as a negative value (e.g., −8 m/s² for braking). Entering +8 m/s² models a speeding-up scenario and gives wildly wrong results.
2. g = 10 vs 9.81 — 10 m/s² is acceptable for rough estimates but introduces a 1.9% error. Use 9.81 m/s² (NIST) in graded problems.
3. Displacement ≠ distance — SUVAT gives displacement (vector). If the object reverses direction mid-interval (e.g., ball thrown up then falling), total distance ≠ displacement.
4. Non-constant acceleration — SUVAT is invalid for variable forces (air drag, springs). Use calculus (∫a dt) or numerical integration instead.
5. Mixed units — convert everything to SI (m, s, m/s, m/s²) before plugging in. 1 km/h = 0.2778 m/s.
Worked Example: Object in Free Fall
Frequently asked questions
What are the four kinematic (SUVAT) equations?
What is the standard value of gravitational acceleration g?
How do I convert km/h to m/s for these equations?
Why does stopping distance quadruple when speed doubles?
Can SUVAT be used for 2D projectile motion?
What if acceleration is zero — do the equations still work?
What is the difference between deceleration and negative acceleration?
Are kinematic equations valid in space or zero-gravity environments?
How accurate are these kinematic equations for real-world problems?
Sources & references
Methodology & trust
Calculadora de ciencia revisada por el equipo editorial de Hacé Cuentas, contrastada con NIST – Standard Acceleration of Gravity (g = 9.80665 m/s²), según nuestra política editorial y metodología.
Última revisión: June 22, 2026. Los parámetros se verifican periódicamente con las fuentes citadas.
Calculations run 100% in your browser. We do not store or transmit your data.
Indicative results. For critical decisions, consult a professional.
Rodríguez, M. (2026). Kinematic Equations Calculator — Solve SUVAT Instantly. Hacé Cuentas. https://hacecuentas.com/kinematic-equations-constant-acceleration
Contenido bajo licencia CC-BY 4.0 — reutilizable citando la fuente con enlace a Hacé Cuentas.